Court orders Midgar Studio to liquidate after failing to secure a buyer
Midgar Studio, the developer behind the role-playing game Edge of Eternity, is closing down following a court-ordered liquidation. As reported by GamesIndustry.biz, the studio's…
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Midgar Studio, the developer behind the role-playing game Edge of Eternity, is closing down following a court-ordered liquidation. As reported by GamesIndustry.biz, the studio's closure comes after efforts to secure an acquirer during its insolvency process were unsuccessful.
The studio, which was founded in 2008, is known for developing titles such as Hover, Edge of Eternity, and Edge of Memories. While the exact number of employees affected by the shutdown has not been officially disclosed, the company's LinkedIn profile indicates a staff size of between 11 and 50 people.
Part of Broader Insolvency Proceedings
The liquidation of Midgar Studio follows a wave of financial difficulties among several Nacon subsidiaries. In March 2026, multiple Nacon-owned entities—including Spiders, Kylotonn, Cyanide, and Nacon Tech—filed for insolvency.
Midgar Studio is the second of these entities to shut down after failing to secure a buyer. Its closure follows that of Greedfall developer Spiders, which also ceased operations after failing to find an acquirer during its own insolvency proceedings.
A Statement from the Founder
Jérémy Zeler-Maury, the founder of Midgar Studio who currently serves as the CTO of Nacon, shared the news of the liquidation in a statement on LinkedIn, reflecting on the studio's 18-year history and the final weeks of the process.
"I had hoped to come back here and announce that we had found an acquirer," Zeler-Maury wrote. "Unfortunately, the court has now ordered the liquidation of Midgar Studio."
According to Zeler-Maury, leadership exhausted all available options before the court's decision. "Over the past few weeks, we worked until the very end to find a solution that could preserve both the company and the team," he explained. "Despite every avenue explored and everyone who tried to help us, no solution could be completed within the timeframe of the process. I founded Midgar in 2008, driven by the desire to create games that felt like us, at the crossroads of French and Japanese sensibilities."
Zeler-Maury concluded his message by thanking the studio's partners, players, and staff, while urging other industry employers to consider hiring the displaced developers.
"Today, my thoughts are especially with the members of the team," Zeler-Maury said. "The company is closing, but their talent, experience and value remain intact. To the studios, publishers and recruiters reading this: this team deserves your attention. Please reach out to them."
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