Retro-styled MMO Hollowed Oath lets you get beat up while you’re offline (for a while)

The retro-styled MMORPG Hollowed Oath has implemented a major change to how player characters behave when a user disconnects from the game. According to a report by MassivelyOP,…

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Retro-styled MMO Hollowed Oath lets you get beat up while you’re offline (for a while)

The retro-styled MMORPG Hollowed Oath has implemented a major change to how player characters behave when a user disconnects from the game. According to a report by MassivelyOP, the new mechanic ensures that players can no longer easily escape danger by simply shutting down their connection.

Combating "Cheeseball" Disconnection Tactics

In many hardcore online games, players exploit disconnection as a loophole to save their characters from imminent defeat. When facing certain death at the hands of monsters or hostile players, some users will abruptly log out or sever their internet connection to instantly remove their character from the game world.

To address this, the developers of Hollowed Oath have adjusted the game's disconnection mechanics. Under the new system, when a player disconnects, their character remains active in the game world for a period of time. During this window, the character is fully vulnerable and can be attacked, damaged, or killed by both environmental mobs and other players.

As reported by MassivelyOP, this update is specifically designed to stop players from using this "cheeseball tactic" to avoid the consequences of dangerous situations, ensuring that "disconnecting is no longer" an easy escape.

Unresolved Details

While the core functionality of the new system has been established, some specifics remain unclear. Due to incomplete details in the initial reporting, the exact duration for which a character remains vulnerable in the game world after a disconnection has not been publicly specified. It is also unknown if there are any grace periods or protections in place for players who suffer from legitimate, accidental internet outages rather than intentional combat logging.


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