Lunarium launches July 29
The hand-drawn isometric action RPG Lunarium is officially scheduled to launch on July 29, bringing its distinct visual style and challenging combat to PC players. Developed by…
How this story was made: AI-assisted research and drafting; reviewed and published by Jakkin. Editorial standards

The hand-drawn isometric action RPG Lunarium is officially scheduled to launch on July 29, bringing its distinct visual style and challenging combat to PC players. Developed by Lunarium Game Studio and published by Imperfect Games, the title will be available on Steam for $17.99 / €17.99 / £15.99, as reported by Gematsu. The release will also feature localization options supporting English, Japanese, Traditional Chinese, and Simplified Chinese.
Dynamic Combat and Character Synergy
At the core of the experience is the relationship between the game's two protagonists, Ave and Lune, as they navigate the dangerous world of Lunarium. Combat in the game is highly active and demands precise timing. While controlling Ave, players must rely on reaction-based mechanics, carefully timing dodges and parries to deflect enemy assaults.
To turn the tide of battle, players will also need to master the "Resonance Points" system. This mechanic allows players to synergize Ave's physical maneuvers with Lune's abilities, opening up opportunities for coordinated, high-damage offensive strategies.
Progression, Customization, and the Temple
Success in Lunarium requires more than just quick reflexes; players must also build and refine their characters. Throughout their journey, players can acquire special items called "Embroideries." Equipping these Embroideries provides various passive advantages, allowing players to customize their combat capabilities to better suit their preferred playstyle.
Between combat encounters, players will spend time in a sanctuary area known as the Temple. This peaceful hub serves as the primary location for progression, where players can upgrade their equipment and prepare for the next leg of their journey.
A Branching Narrative in a Hand-Drawn World
The game's narrative structure is designed to give players agency over how Ave and Lune's story unfolds. Depending on the choices made throughout their journey in the world of Lunarium, players will arrive at one of two distinct endings.
According to Lunarium Game Studio director Jixiang, the development team focused on finding a harmony between the game's storytelling and its interactive elements. In a press release shared by Gematsu, Jixiang stated that the game balances "narrative depth with challenging and dynamic combat encounters."
Related
More From RPGs

Xbox cuts "not the end" for The Elder Scrolls Online, insists ZeniMax, despite a drastic reduction in size
Sweeping Xbox layoffs in July 2026 have once again impacted ZeniMax Online Studios, triggering widespread concern among players over the future of The Elder Scrolls Online. This…

Dragon's Dogma 2 devs on the big fast travel U-turn, and wanting to "win back the trust" of RPG fans with the Dark Arisen DLC
The upcoming expansion Dragon's Dogma 2: Dark Arisen is officially scheduled to launch on October 9, 2026. Ahead of this major release, the development team is actively working to…

Octopath Traveler and Octopath Traveler II coming to Switch 2
Square Enix and developer ACQUIRE have officially released Octopath Traveler and Octopath Traveler II for the Nintendo Switch 2 in Japan, with a Western launch scheduled for later
