Interview: "There's Clearly Some Castlevania And Final Fantasy In There" - Mina The Hollower Composer Talks Secrets & Inspiration
Following Mina the Hollower's critical success, composer Jake Kaufman breaks down his classic RPG influences, sound chip choices, and working with Yuzo Koshiro.

Yacht Club Games' latest action-adventure title, Mina the Hollower, has established itself as a critical and commercial success following a development cycle that studio founder Sean Velasco previously described as "make or break" for the company. Within its first three days of release, the game sold 300,000 copies, subsequently surpassing 500,000 sales in the following weeks, and currently holds a "Must Play" Metascore of 90 based on 68 critic reviews.
In a recent interview with Nintendo Life, composer Jake Kaufman shared insights into the project's reception and the inspirations behind its soundtrack. "It's an absolutely massive relief! This took us a long time, and I was pretty confident that it would be a hit, but you can never know how it will specifically affect individual players," Kaufman said regarding the game's launch. "It's a huge rush to hear people's stories and see them feeling inspired and uplifted by something we’ve poured our hearts into."
Classic Inspirations and Audio Design
Kaufman discussed how iconic franchises helped shape the score's direction, noting that "there's clearly some Castlevania and Final Fantasy in there." He added, "A lot of my inspiration was less about specific styles and more from the emotions I felt while playing the games." Following the confirmation that guest composer Yuzo Koshiro would join the project, Kaufman also drew from ActRaiser and Etrian Odyssey to complement Koshiro's contributions. Describing the collaboration with Koshiro as "a dream come true," Kaufman noted, "His tracks in the game are note-for-note transcriptions of the demos he sent; I tried to make them as accurate as possible, without adding or changing anything."
To overcome the technical limitations of the base handheld hardware, Kaufman looked to vintage audio expansions. "I felt the Game Boy alone would sound quite underwhelming next to the NES + VRC6 lushness of Shovel Knight," Kaufman explained. "After several false starts, I learned that Game Boy cartridges could technically use sound expansion chips, although it was never done in commercial games. Before long, I'd settled on an ideal chip to augment and expand the Game Boy's sound: The Konami SCC."
Sound Progression and In-Game Secrets
When designing the soundtrack's flow across areas, Kaufman aimed to maintain smooth atmospheric transitions. "I wanted to make sure there was a progression of energy; less of a sudden jarring change in mood, and more of a smooth gradient between areas," he noted.
Additionally, the score incorporates hidden details and callbacks. Kaufman confirmed that the game contains hidden references, including a specific dance song covered in-game by a band located in the Music Hall.
Editorial note: Generated with AI from the cited sources and published through IRLMSQ's automated news workflow. This article was not reviewed by a human before publication. Editorial standards
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