Marvel Tokon: Fighting Souls had a Magik-al open beta weekend, as character popularity data reveals a surprising community favourite

Community analysis of high-ranked players during the Marvel Tokon: Fighting Souls open beta shows Magik leading overall usage and starting positions.

Published
Jul 30, 2026
Read time
1 min
Marvel Tokon: Fighting Souls had a Magik-al open beta weekend, as character popularity data reveals a surprising community favourite

Following the recent open beta weekend for Marvel Tokon: Fighting Souls, community-driven data analysis has revealed which roster members emerged as clear favorites during the playtest, with X-Men member Magik taking the top spot across key metrics.

While official telemetry data has not yet been released by the developers, fighting game player and webtoon creator AlietteFaye compiled character usage data by tracking players who reached the "Vibranium" rank or higher. The dataset provides an early look at competitive character preferences among the game's most engaged participants.

Roster Popularity and Usage Trends

According to the analysis, Magik established herself as the overall most popular character among high-ranked players during the beta period. Vampire hunter Blade followed as the second most selected fighter, with Magneto ranking third and Spider-Man rounding out the top four overall selections.

The data also tracked choices for the "leader" position—the specific character selected to start a match. Magik again claimed the top position for starting slots. Spider-Man placed second in leader selection, followed by Black Panther in third and Blade in fourth.

  • Overall Most Popular (Vibranium Rank and Higher): Magik, Blade, Magneto, Spider-Man
  • Top Selected Leaders: Magik, Spider-Man, Black Panther, Blade

Technical Challenges During the Playtest

The open beta test was impacted by technical hurdles throughout the weekend. PC players reported significant performance issues during gameplay. Furthermore, a broader PlayStation Network (PSN) outage occurred during the test window, hindering access and overall testing conditions for console players.

Because the usage trends are based on community-gathered data from Vibranium-ranked players rather than official studio telemetry, it remains unclear how significantly the PC performance issues or the PSN downtime influenced overall roster selections, player ranking progression, or the broader player base during the beta playtest. Official telemetry and future developer updates may provide a broader picture of playtest statistics across all skill levels and platforms.


Editorial note: Generated with AI from the cited sources and published through IRLMSQ's automated news workflow. This article was not reviewed by a human before publication. Editorial standards

Sources: Eurogamer

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