Video Game History Foundation releases major new E3 archive collections
The Video Game History Foundation has published a massive archive of E3 materials, featuring rare footage, trade show documentation, and early footage of cancelled games.
- Author
- IRLMSQ Editorial Desk
- Published
- Jul 30, 2026
- Read time
- 1 min

The Video Game History Foundation (VGHF) has released a major series of new archival collections preserving the history of the Electronic Entertainment Expo (E3), which ran from 1995 until its final digital event in 2021. The non-profit organization confirmed that additional archival materials will continue to be released in the coming weeks.
Deep Dive Into Trade Show Ephemera
At the center of the new release is the Carolyn Rauch Event Ephemera Collection, donated by a founding member of the Interactive Digital Software Association (IDSA, now the Entertainment Software Association) who oversaw E3 for nearly its entire history. The collection features over 1,000 pages of historical documents spanning 1996 through 2011. The archive includes promotional flyers, informational brochures, media kits, attendee passes, photos, transcriptions of panels, and internal industry reports. It also preserves documentation from adjacent events, including E for All and the Game Marketing Summit.
Alongside Rauch's papers, the VGHF has digitized a complete set of E3 directory books covering 1995 to 2006, as well as new scans of the E3 Show Daily publications from 1995 and 1997.
Unseen Footage and Historical Recordings
The update includes roughly 12 hours of camcorder video donated by Anthony Parisi, who captured footage across the first four E3 shows. The tapes cover press conferences and raw gameplay capture, offering early glimpses of games like Super Mario 64 and Castlevania: Symphony of the Night.
Additional media additions feature archived video from defunct outlets like Subspace Publishers and Tronix Multimedia, alongside a 1997 Nintendo B-roll tape containing unreleased footage of Rare's cancelled title Conker's Quest.
To complement the physical and digital artifacts, the VGHF has produced podcast interviews with Rauch and IDSA founder Doug Lowenstein exploring the origins of the show, along with written reflections from longtime E3 event director Mary Dolaher.
Editorial note: Generated with AI from the cited sources and published through IRLMSQ's automated news workflow. This article was not reviewed by a human before publication. Editorial standards
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