Final Fantasy Devs Think Other Remakes Would Probably Go Beyond A Trilogy
Square Enix leadership says remaking games like Final Fantasy VI, VIII, or IX could require four to five parts due to their sheer scale.
- Author
- IRLMSQ Editorial Desk
- Published
- Jul 30, 2026
- Read time
- 1 min

As Square Enix prepares to wrap up its multi-part Final Fantasy VII remake project, key leadership at the studio suggest that undertaking similar remakes for other classic entries in the franchise could be an even larger endeavor.
Speaking at the Final Fantasy XIV Fan Fest in Berlin, Final Fantasy XIV game director Naoki "Yoshi-P" Yoshida addressed whether other mainline entries could receive modern, full-scale remakes. Yoshida noted that classic titles like Final Fantasy VI, Final Fantasy VIII, and Final Fantasy IX possess an immense scope that could force a multi-part release structure even longer than the current three-game model.
"Of course I understand the feelings of the players, but you’ve got to think about it," Yoshida said according to Nintendo Life. "Look at Final Fantasy 6. It’s such an incredibly huge game. The scale is just immense, and the same applies for other titles like Final Fantasy 8, Final Fantasy 9...If we did remake those other titles, we’d probably end up having to release them in four instalments, or maybe even five instalments."
Long-Term Commitment Required
The ongoing Final Fantasy VII project—comprising Remake, Rebirth, and the upcoming third entry, Final Fantasy VII Revelation—has occupied a massive development resource footprint for over a decade. Revelation is currently scheduled to complete the trilogy in Spring 2027.
Trilogy director Naoki Hamaguchi highlighted how rare and fortunate it was for Square Enix to keep a consistent team together across the decade-long development of the Final Fantasy VII titles. Hamaguchi stated that, at this time, he cannot commit to or announce plans for future remakes of games such as Final Fantasy VI.
While fans frequently request high-budget modern reimaginings of the publisher's 16-bit and 32-bit RPG classics, the development leadership's comments indicate that any such project would demand an exceptionally massive, multi-installment commitment rather than a single standalone release.
Editorial note: Generated with AI from the cited sources and published through IRLMSQ's automated news workflow. This article was not reviewed by a human before publication. Editorial standards
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