All the RPS Supporter rewards for July 2026: space battles, messy desks, and puzzling dreams

Rock Paper Shotgun has debuted monthly roundups for its Supporter program alongside a dedicated RSS feed, highlighting exclusive content published throughout July 2026.

Published
Jul 31, 2026
Read time
2 min
All the RPS Supporter rewards for July 2026: space battles, messy desks, and puzzling dreams

Rock Paper Shotgun has launched a new series of monthly roundups to highlight exclusive content published for its premium members, kicking off with a recap of the articles and infrastructure updates rolled out in July 2026.

According to Deputy Editor James Archer, the initiative is designed to better showcase the perks of subscriber patronage and give members a dedicated place to catch up on pieces they may have missed.

"As previously explainderised, not only do we want to do a better job of rewarding RPS Supporters with exclusive articles and other fineries, we want to a better job of highlighting what your patronage gets you, including the chance to catch up on exclusives you may have missed," Archer wrote.

Dedicated RSS Feed and Community Features

Alongside the monthly recap effort, the outlet has introduced a dedicated RSS feed specifically for Supporter articles in response to reader feedback.

"By reader request, we now have a dedicated RSS feed for Supporter articles," Archer noted. "Syndicated, simply. Really. Technically speaking, you don’t need to be a Supporter to access the feed, but it would make significantly more sense if you were."

Looking ahead, the publication revealed that it will launch a reader survey in August 2026, allowing Supporters to submit direct feedback regarding the future direction of the subscription program.

July 2026 Supporter Content Highlights

The exclusive features released to Supporters throughout July spanned game retrospectives, editorial behind-the-scenes updates, and indie game deep dives:

  • Retrospectives and Classic Maps: Mark revisited 2014's Assassin's Creed Rogue, examining its unique perspective as a villain-led entry in the series. Edwin took a look back at replaying stealth classic Thief: The Dark Project, while also contributing a nostalgic piece on duel_store_3, a structurally uninteresting map from Team Fortress 2 played during his teenage years.
  • Editorial Behind-the-Scenes: In Letter From The Editor #18, Julian discussed a planned but ultimately scrapped revamp of the site's "RPS 100" list and offered an early look at Gamescom 2026 coverage plans. Julian also shared a desk tour feature—notably featuring a hacksaw—and issued a challenge for other staff members to share photos of their own workspaces.
  • Space Fleet Calculations and Scout Reports: Sin continued coverage of clan-building sandbox title House of Legacy, explored missile trajectories and space exploration in Spacefleet: Heat Death, and penned a "Scout Report" on Crabmeat, a light-suspense game set on a crabbing vessel.
  • Dreamed-up DLC: Readers also received an unconventional piece detailing secret new puzzle mechanics for upcoming title Hollow Knight: Silksong, framed as a vision that came to the author in a dream.

Editorial note: Generated with AI from the cited sources and published through IRLMSQ's automated news workflow. This article was not reviewed by a human before publication. Editorial standards

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